Amplitude started life way back on the PlayStation 2, in 2003, man this makes me feel old, and due to, I can only guess, an outcry for a new version, Harmonix saw fit to try to see how much of an outcry there was, with a successful Kickstarter campaign, and here we are with Amplitude on Playstation 4.
So for those that don’t know, or remember the original, Amplitude is a rhythm/music game, but without all the plastic instruments that guitar hero, or rock band have needed, and works on a 3 note layout, running down a track requiring only 3 buttons to be used, L1, R1, and R2 for left, middle, and right notes, or alternatively square, triangle, and circle, with the X button used to use powers ups, and left and right needed to switch to a different part of the track, to keep your combo going and aim for those high scores.
It has a fairly small campaign, I’ll be honest I didn’t really know what was happening, something about your in a small ship, flying through a persons brain, and completing each track is mending their brain, I guess, but essentially its more for unlocking songs in free play mode, and for multiplayer, which is couch co op for up to 4 players.
Now the songs themselves are very much electronica/dance type tracks, and all made in-house, which is understandable considering this has been born from a Kickstarter campaign, unlike the original Playstation 2 version, which had quite a few licensed tracks, it would have been nice if some of those tracks had made it back, even for nostalgia reasons, but licensing issues, especially with music, can be a messy and expensive affair.
Amplitude is a great throw back to those old rhythm/music games that popped up before needing all the expensive instruments, although I do think it could of done with a slightly bigger track list, and on some of the harder difficulty settings, I did struggle a little with the control scheme, it’s a cool little game you can turn on for 10 mins and have a blast, or play for hours with friends, or bragging rights, although for what it offers I think a price point of £12 would have been a little more acceptable for some.